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Default arguments

In Stash3.h, examine the two constructors for Stash( ). They don’t seem all that different, do they? In fact, the first constructor seems to be a special case of the second one with the initial size set to zero. It’s a bit of a waste of effort to create and maintain two different versions of a similar function.

C++ provides a remedy with default arguments. A default argument is a value given in the declaration that the compiler automatically inserts if you don’t provide a value in the function call. In the Stash example, we can replace the two functions:

  Stash(int size); // Zero quantity
 Stash(int size, int initQuantity);

with the single function:

  Stash(int size, int initQuantity = 0);

The Stash(int) definition is simply removed – all that is necessary is the single Stash(int, int) definition.

Now, the two object definitions

  Stash A(100), B(100, 0);

will produce exactly the same results. The identical constructor is called in both cases, but for A, the second argument is automatically substituted by the compiler when it sees the first argument is an int and that there is no second argument. The compiler has seen the default argument, so it knows it can still make the function call if it substitutes this second argument, which is what you’ve told it to do by making it a default.

Default arguments are a convenience, as function overloading is a convenience. Both features allow you to use a single function name in different situations. The difference is that with default arguments the compiler is substituting arguments when you don’t want to put them in yourself. The preceding example is a good place to use default arguments instead of function overloading; otherwise you end up with two or more functions that have similar signatures and similar behaviors. If the functions have very different behaviors, it doesn’t usually make sense to use default arguments (for that matter, you might want to question whether two functions with very different behaviors should have the same name).

There are two rules you must be aware of when using default arguments. First, only trailing arguments may be defaulted. That is, you can’t have a default argument followed by a non-default argument. Second, once you start using default arguments in a particular function call, all the subsequent arguments in that function’s argument list must be defaulted (this follows from the first rule).

Default arguments are only placed in the declaration of a function (typically placed in a header file). The compiler must see the default value before it can use it. Sometimes people will place the commented values of the default arguments in the function definition, for documentation purposes

void fn(int x /* = 0 */) { // ...


Placeholder arguments

Arguments in a function declaration can be declared without identifiers. When these are used with default arguments, it can look a bit funny. You can end up with

void f(int x, int = 0, float = 1.1);

In C++ you don’t need identifiers in the function definition, either:

void f(int x, int, float flt) { /* ... */ }

In the function body, x and flt can be referenced, but not the middle argument, because it has no name. Function calls must still provide a value for the placeholder, though: f(1) or f(1,2,3.0). This syntax allows you to put the argument in as a placeholder without using it. The idea is that you might want to change the function definition to use the placeholder later, without changing all the code where the function is called. Of course, you can accomplish the same thing by using a named argument, but if you define the argument for the function body without using it, most compilers will give you a warning message, assuming you’ve made a logical error. By intentionally leaving the argument name out, you suppress this warning.

More important, if you start out using a function argument and later decide that you don’t need it, you can effectively remove it without generating warnings, and yet not disturb any client code that was calling the previous version of the function.

Choosing overloading vs. default arguments

Both function overloading and default arguments provide a convenience for calling function names. However, it can seem confusing at times to know which technique to use. For example, consider the following tool that is designed to automatically manage blocks of memory for you:

//: C07:Mem.h
#ifndef MEM_H
#define MEM_H
typedef unsigned char byte;

class Mem {
  byte* mem;
  int size;
  void ensureMinSize(int minSize);
public:
  Mem();
  Mem(int sz);
  ~Mem();
  int msize();
  byte* pointer();
  byte* pointer(int minSize);
}; 
#endif // MEM_H ///:~

A Mem object holds a block of bytes and makes sure that you have enough storage. The default constructor doesn’t allocate any storage, and the second constructor ensures that there is sz storage in the Mem object. The destructor releases the storage, msize( ) tells you how many bytes there are currently in the Mem object, and pointer( ) produces a pointer to the starting address of the storage (Mem is a fairly low-level tool). There’s an overloaded version of pointer( ) in which client programmers can say that they want a pointer to a block of bytes that is at least minSize large, and the member function ensures this.

Both the constructor and the pointer( ) member function use the private ensureMinSize( ) member function to increase the size of the memory block (notice that it’s not safe to hold the result of pointer( ) if the memory is resized).

Here’s the implementation of the class:

//: C07:Mem.cpp {O}
#include "Mem.h"
#include <cstring>
using namespace std;

Mem::Mem() { mem = 0; size = 0; }

Mem::Mem(int sz) {
  mem = 0;
  size = 0;
  ensureMinSize(sz); 
}

Mem::~Mem() { delete []mem; }

int Mem::msize() { return size; }

void Mem::ensureMinSize(int minSize) {
  if(size < minSize) {
    byte* newmem = new byte[minSize];
    memset(newmem + size, 0, minSize - size);
    memcpy(newmem, mem, size);
    delete []mem;
    mem = newmem;
    size = minSize;
  }
}

byte* Mem::pointer() { return mem; }

byte* Mem::pointer(int minSize) {
  ensureMinSize(minSize);
  return mem; 
} ///:~

You can see that ensureMinSize( ) is the only function responsible for allocating memory, and that it is used from the second constructor and the second overloaded form of pointer( ). Inside ensureMinSize( ), nothing needs to be done if the size is large enough. If new storage must be allocated in order to make the block bigger (which is also the case when the block is of size zero after default construction), the new “extra” portion is set to zero using the Standard C library function memset( ), which was introduced in Chapter 5. The subsequent function call is to the Standard C library function memcpy( ), which in this case copies the existing bytes from mem to newmem (typically in an efficient fashion). Finally, the old memory is deleted and the new memory and sizes are assigned to the appropriate members.

The Mem class is designed to be used as a tool within other classes to simplify their memory management (it could also be used to hide a more sophisticated memory-management system provided, for example, by the operating system). Appropriately, it is tested here by creating a simple “string” class:

//: C07:MemTest.cpp
// Testing the Mem class
//{L} Mem
#include "Mem.h"
#include <cstring>
#include <iostream>
using namespace std;

class MyString {
  Mem* buf;
public:
  MyString();
  MyString(char* str);
  ~MyString();
  void concat(char* str);
  void print(ostream& os);
};

MyString::MyString() {  buf = 0; }

MyString::MyString(char* str) {
  buf = new Mem(strlen(str) + 1);
  strcpy((char*)buf->pointer(), str);
}

void MyString::concat(char* str) {
  if(!buf) buf = new Mem;
  strcat((char*)buf->pointer(
    buf->msize() + strlen(str) + 1), str);
}

void MyString::print(ostream& os) {
  if(!buf) return;
  os << buf->pointer() << endl;
}

MyString::~MyString() { delete buf; }

int main() {
  MyString s("My test string");
  s.print(cout);
  s.concat(" some additional stuff");
  s.print(cout);
  MyString s2;
  s2.concat("Using default constructor");
  s2.print(cout);
} ///:~

All you can do with this class is to create a MyString, concatenate text, and print to an ostream. The class only contains a pointer to a Mem, but note the distinction between the default constructor, which sets the pointer to zero, and the second constructor, which creates a Mem and copies data into it. The advantage of the default constructor is that you can create, for example, a large array of empty MyString objects very cheaply, since the size of each object is only one pointer and the only overhead of the default constructor is that of assigning to zero. The cost of a MyString only begins to accrue when you concatenate data; at that point the Mem object is created if it hasn’t been already. However, if you use the default constructor and never concatenate any data, the destructor call is still safe because calling delete for zero is defined such that it does not try to release storage or otherwise cause problems.

If you look at these two constructors it might at first seem like this is a prime candidate for default arguments. However, if you drop the default constructor and write the remaining constructor with a default argument:

MyString(char* str = "");

everything will work correctly, but you’ll lose the previous efficiency benefit since a Mem object will always be created. To get the efficiency back, you must modify the constructor:

MyString::MyString(char* str) {
  if(!*str) { // Pointing at an empty string
    buf = 0;
    return;
  }
  buf = new Mem(strlen(str) + 1);
  strcpy((char*)buf->pointer(), str);
} 

This means, in effect, that the default value becomes a flag that causes a separate piece of code to be executed than if a non-default value is used. Although it seems innocent enough with a small constructor like this one, in general this practice can cause problems. If you have to look for the default rather than treating it as an ordinary value, that should be a clue that you will end up with effectively two different functions inside a single function body: one version for the normal case and one for the default. You might as well split it up into two distinct function bodies and let the compiler do the selection. This results in a slight (but usually invisible) increase in efficiency, because the extra argument isn’t passed and the extra code for the conditional isn’t executed. More importantly, you are keeping the code for two separate functions in two separate functions rather than combining them into one using default arguments, which will result in easier maintainability, especially if the functions are large.

On the other hand, consider the Mem class. If you look at the definitions of the two constructors and the two pointer( ) functions, you can see that using default arguments in both cases will not cause the member function definitions to change at all. Thus, the class could easily be:

//: C07:Mem2.h
#ifndef MEM2_H
#define MEM2_H
typedef unsigned char byte;

class Mem {
  byte* mem;
  int size;
  void ensureMinSize(int minSize);
public:
  Mem(int sz = 0);
  ~Mem();
  int msize();
  byte* pointer(int minSize = 0);
}; 
#endif // MEM2_H ///:~

Notice that a call to ensureMinSize(0) will always be quite efficient.

Although in both of these cases I based some of the decision-making process on the issue of efficiency, you must be careful not to fall into the trap of thinking only about efficiency (fascinating as it is). The most important issue in class design is the interface of the class (its public members, which are available to the client programmer). If these produce a class that is easy to use and reuse, then you have a success; you can always tune for efficiency if necessary but the effect of a class that is designed badly because the programmer is over-focused on efficiency issues can be dire. Your primary concern should be that the interface makes sense to those who use it and who read the resulting code. Notice that in MemTest.cpp the usage of MyString does not change regardless of whether a default constructor is used or whether the efficiency is high or low.

Summary

As a guideline, you shouldn’t use a default argument as a flag upon which to conditionally execute code. You should instead break the function into two or more overloaded functions if you can. A default argument should be a value you would ordinarily put in that position. It’s a value that is more likely to occur than all the rest, so client programmers can generally ignore it or use it only if they want to change it from the default value.

The default argument is included to make function calls easier, especially when those functions have many arguments with typical values. Not only is it much easier to write the calls, it’s easier to read them, especially if the class creator can order the arguments so the least-modified defaults appear latest in the list.

An especially important use of default arguments is when you start out with a function with a set of arguments, and after it’s been used for a while you discover you need to add arguments. By defaulting all the new arguments, you ensure that all client code using the previous interface is not disturbed.

Exercises

Solutions to selected exercises can be found in the electronic document The Thinking in C++ Annotated Solution Guide, available for a small fee from www.BruceEckel.com.

  1. Create a Text class that contains a string object to hold the text of a file. Give it two constructors: a default constructor and a constructor that takes a string argument that is the name of the file to open. When the second constructor is used, open the file and read the contents into the string member object. Add a member function contents( ) to return the string so (for example) it can be printed. In main( ), open a file using Text and print the contents.
  2. Create a Message class with a constructor that takes a single string with a default value. Create a private member string, and in the constructor simply assign the argument string to your internal string. Create two overloaded member functions called print( ): one that takes no arguments and simply prints the message stored in the object, and one that takes a string argument, which it prints in addition to the internal message. Does it make sense to use this approach instead of the one used for the constructor?
  3. Determine how to generate assembly output with your compiler, and run experiments to deduce the name-decoration scheme.
  4. Create a class that contains four member functions, with 0, 1, 2, and 3 int arguments, respectively. Create a main( ) that makes an object of your class and calls each of the member functions. Now modify the class so it has instead a single member function with all the arguments defaulted. Does this change your main( )?
  5. Create a function with two arguments and call it from main( ). Now make one of the arguments a “placeholder” (no identifier) and see if your call in main( ) changes.
  6. Modify Stash3.h and Stash3.cpp to use default arguments in the constructor. Test the constructor by making two different versions of a Stash object.
  7. Create a new version of the Stack class (from Chapter 6) that contains the default constructor as before, and a second constructor that takes as its arguments an array of pointers to objects and the size of that array. This constructor should move through the array and push each pointer onto the Stack. Test your class with an array of string.
  8. Modify SuperVar so that there are #ifdefs around all the vartype code as described in the section on enum. Make vartype a regular and public enumeration (with no instance) and modify print( ) so that it requires a vartype argument to tell it what to do.
  9. Implement Mem2.h and make sure that the modified class still works with MemTest.cpp.
  10. Use class Mem to implement Stash. Note that because the implementation is private and thus hidden from the client programmer, the test code does not need to be modified.
  11. In class Mem, add a bool moved( ) member function that takes the result of a call to pointer( ) and tells you whether the pointer has moved (due to reallocation). Write a main( ) that tests your moved( ) member function. Does it make more sense to use something like moved( ) or to simply call pointer( ) every time you need to access the memory in Mem?

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